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218
node_modules/iconv-lite/encodings/internal.js
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node_modules/iconv-lite/encodings/internal.js
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"use strict"
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var Buffer = require("safer-buffer").Buffer
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// Export Node.js internal encodings.
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module.exports = {
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// Encodings
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utf8: { type: "_internal", bomAware: true },
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cesu8: { type: "_internal", bomAware: true },
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unicode11utf8: "utf8",
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ucs2: { type: "_internal", bomAware: true },
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utf16le: "ucs2",
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binary: { type: "_internal" },
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base64: { type: "_internal" },
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hex: { type: "_internal" },
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// Codec.
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_internal: InternalCodec
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}
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// ------------------------------------------------------------------------------
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function InternalCodec (codecOptions, iconv) {
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this.enc = codecOptions.encodingName
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this.bomAware = codecOptions.bomAware
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if (this.enc === "base64") { this.encoder = InternalEncoderBase64 } else if (this.enc === "utf8") { this.encoder = InternalEncoderUtf8 } else if (this.enc === "cesu8") {
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this.enc = "utf8" // Use utf8 for decoding.
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this.encoder = InternalEncoderCesu8
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// Add decoder for versions of Node not supporting CESU-8
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if (Buffer.from("eda0bdedb2a9", "hex").toString() !== "💩") {
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this.decoder = InternalDecoderCesu8
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this.defaultCharUnicode = iconv.defaultCharUnicode
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}
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}
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}
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InternalCodec.prototype.encoder = InternalEncoder
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InternalCodec.prototype.decoder = InternalDecoder
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// ------------------------------------------------------------------------------
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// We use node.js internal decoder. Its signature is the same as ours.
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var StringDecoder = require("string_decoder").StringDecoder
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function InternalDecoder (options, codec) {
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this.decoder = new StringDecoder(codec.enc)
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}
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InternalDecoder.prototype.write = function (buf) {
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if (!Buffer.isBuffer(buf)) {
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buf = Buffer.from(buf)
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}
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return this.decoder.write(buf)
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}
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InternalDecoder.prototype.end = function () {
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return this.decoder.end()
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}
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// ------------------------------------------------------------------------------
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// Encoder is mostly trivial
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function InternalEncoder (options, codec) {
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this.enc = codec.enc
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}
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InternalEncoder.prototype.write = function (str) {
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return Buffer.from(str, this.enc)
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}
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InternalEncoder.prototype.end = function () {
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}
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// ------------------------------------------------------------------------------
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// Except base64 encoder, which must keep its state.
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function InternalEncoderBase64 (options, codec) {
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this.prevStr = ""
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}
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InternalEncoderBase64.prototype.write = function (str) {
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str = this.prevStr + str
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var completeQuads = str.length - (str.length % 4)
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this.prevStr = str.slice(completeQuads)
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str = str.slice(0, completeQuads)
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return Buffer.from(str, "base64")
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}
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InternalEncoderBase64.prototype.end = function () {
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return Buffer.from(this.prevStr, "base64")
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}
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// ------------------------------------------------------------------------------
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// CESU-8 encoder is also special.
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function InternalEncoderCesu8 (options, codec) {
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}
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InternalEncoderCesu8.prototype.write = function (str) {
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var buf = Buffer.alloc(str.length * 3); var bufIdx = 0
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for (var i = 0; i < str.length; i++) {
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var charCode = str.charCodeAt(i)
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// Naive implementation, but it works because CESU-8 is especially easy
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// to convert from UTF-16 (which all JS strings are encoded in).
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if (charCode < 0x80) { buf[bufIdx++] = charCode } else if (charCode < 0x800) {
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buf[bufIdx++] = 0xC0 + (charCode >>> 6)
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buf[bufIdx++] = 0x80 + (charCode & 0x3f)
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} else { // charCode will always be < 0x10000 in javascript.
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buf[bufIdx++] = 0xE0 + (charCode >>> 12)
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buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f)
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buf[bufIdx++] = 0x80 + (charCode & 0x3f)
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}
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}
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return buf.slice(0, bufIdx)
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}
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InternalEncoderCesu8.prototype.end = function () {
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}
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// ------------------------------------------------------------------------------
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// CESU-8 decoder is not implemented in Node v4.0+
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function InternalDecoderCesu8 (options, codec) {
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this.acc = 0
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this.contBytes = 0
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this.accBytes = 0
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this.defaultCharUnicode = codec.defaultCharUnicode
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}
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InternalDecoderCesu8.prototype.write = function (buf) {
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var acc = this.acc; var contBytes = this.contBytes; var accBytes = this.accBytes
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var res = ""
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for (var i = 0; i < buf.length; i++) {
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var curByte = buf[i]
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if ((curByte & 0xC0) !== 0x80) { // Leading byte
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if (contBytes > 0) { // Previous code is invalid
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res += this.defaultCharUnicode
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contBytes = 0
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}
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if (curByte < 0x80) { // Single-byte code
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res += String.fromCharCode(curByte)
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} else if (curByte < 0xE0) { // Two-byte code
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acc = curByte & 0x1F
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contBytes = 1; accBytes = 1
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} else if (curByte < 0xF0) { // Three-byte code
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acc = curByte & 0x0F
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contBytes = 2; accBytes = 1
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} else { // Four or more are not supported for CESU-8.
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res += this.defaultCharUnicode
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}
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} else { // Continuation byte
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if (contBytes > 0) { // We're waiting for it.
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acc = (acc << 6) | (curByte & 0x3f)
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contBytes--; accBytes++
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if (contBytes === 0) {
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// Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80)
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if (accBytes === 2 && acc < 0x80 && acc > 0) {
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res += this.defaultCharUnicode
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} else if (accBytes === 3 && acc < 0x800) {
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res += this.defaultCharUnicode
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} else {
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// Actually add character.
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res += String.fromCharCode(acc)
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}
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}
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} else { // Unexpected continuation byte
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res += this.defaultCharUnicode
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}
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}
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}
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this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes
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return res
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}
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InternalDecoderCesu8.prototype.end = function () {
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var res = 0
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if (this.contBytes > 0) { res += this.defaultCharUnicode }
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return res
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}
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// ------------------------------------------------------------------------------
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// check the chunk boundaries for surrogate pair
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function InternalEncoderUtf8 (options, codec) {
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this.highSurrogate = ""
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}
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InternalEncoderUtf8.prototype.write = function (str) {
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if (this.highSurrogate) {
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str = this.highSurrogate + str
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this.highSurrogate = ""
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}
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if (str.length > 0) {
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var charCode = str.charCodeAt(str.length - 1)
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if (charCode >= 0xd800 && charCode < 0xdc00) {
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this.highSurrogate = str[str.length - 1]
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str = str.slice(0, str.length - 1)
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}
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}
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return Buffer.from(str, this.enc)
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}
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InternalEncoderUtf8.prototype.end = function () {
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if (this.highSurrogate) {
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var str = this.highSurrogate
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this.highSurrogate = ""
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return Buffer.from(str, this.enc)
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}
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}
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